Yesterday Wesnoth announced the first release candidate for version 1.10-rc1. This is a good sign that 1.10 will soon be the stable branch of The Battle for Wesnoth.
One of the biggest changes from 1.8 is something called whiteboard. Whiteboard is a system to help players plan their next moves. It also will help allies in multiplayer games stratagize together.
There are many other minor updates to campaigns and to the over all look of the game. More animation on the game map so that the world doesn't look quite so lifeless. There is also the addition of a whole new campaign.
You might not miss out on much if you don't try out Wesnoth 1.10 before it's official release but the development branch hitting release candidate makes it pretty appealing. For now if you want to play 1.10-rc1 on Ubuntu you will need to compile from the source code.
Wesnoth is a lot of fun and I am excited to see the project continue to improve.
One of the biggest changes from 1.8 is something called whiteboard. Whiteboard is a system to help players plan their next moves. It also will help allies in multiplayer games stratagize together.
There are many other minor updates to campaigns and to the over all look of the game. More animation on the game map so that the world doesn't look quite so lifeless. There is also the addition of a whole new campaign.
You might not miss out on much if you don't try out Wesnoth 1.10 before it's official release but the development branch hitting release candidate makes it pretty appealing. For now if you want to play 1.10-rc1 on Ubuntu you will need to compile from the source code.
Wesnoth is a lot of fun and I am excited to see the project continue to improve.
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